
Enhanced Flare Potency: 280 Additional Effect: Grants Astral Fire III Duration: 15s Can only be executed while under the effect of Astral Fire.Ĭonnects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%. MP Cost: 10000 Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 40% less for all remaining enemies.
Ffxiv lvl 52 black mage quest full#
Additional Effect: Lightning damage over time Potency: 35 Duration: 30s Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 40s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. MP Cost: 400.0 Deals lightning damage with a potency of 50. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. MP Cost: 1000.0 Deals ice damage with a potency of 120 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s MP Cost: 2000.0 Deals fire damage with a potency of 260. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s MP Cost: 800.0 Deals ice damage with a potency of 260. Additional Effect: Lightning damage over time Potency: 15 Duration: 18s Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 40s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.Ĭreates a barrier that nullifies damage totaling up to 30% of maximum HP. MP Cost: 400.0 Deals lightning damage with a potency of 50 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s Astral Fire Bonus: Grants Enhanced Flare Effect is canceled if Astral Fire ends.

MP Cost: 1500.0 Deals fire damage with a potency of 100 to target and all enemies nearby it. Additional Effect: 20% chance potency will double MP Cost: 800.0 Deals unaspected damage with a potency of 100. MP Cost: 800.0 Deals ice damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 35 Duration: 21s Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 40s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. MP Cost: 200.0 Deals lightning damage with a potency of 30. Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance next Fire III will cost no MP and have no cast time Duration: 30s MP Cost: 800.0 Deals fire damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s MP Cost: 400.0 Deals ice damage with a potency of 180. To get good at, with a lot of optimization and skill expression at the top end of gameplay. While it may take some experience to get used to the job, Black Mage is very satisfying Triplecast, Xenoglossy, procs, and other options is integral in order to maintain uptimeĪs well as Astral Fire/Umbral Ice timers.
Ffxiv lvl 52 black mage quest how to#
Learning how to utilize movement options like To an actual fight may be intimidating or difficult for some newer players.

The base rotation for Black Mage is fairly simple and easy to pick up, with some built-in flexibility. At higher levels, Black Mage mustĪlso keep track of another resource, Polyglot, gained by maintaining Astral Fire/Umbral Ice. Refresh to get back to full, keeping the Thunder III DoT up throughout. The rotation follows a cyclical flow of burning through MP during Astral Fire phase for bonus damage on potentįire-aspected spells like Fire IV and Despair, then entering Umbral Ice for increased MP Black Mage is a caster DPS job with high damage, focused around steady-state output with long, hard-hitting spells.īlack Mage is classified as a selfish DPS, providing no raid buffs or unique utility to the party other than strong
